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X-WING
TOD1 : A New Ally : Mission #2

ID Reconnaissance Mission

年 代 出 来 事 場 面 参 考



 "Farlander!" It was Commander S'man himself.
 "Yessir!" I answered. I had been walking down the hallway toward Ops when he caught up with me.
 "Come with me," he said. walking alongside me.
 "Where are we going!" I ventured. It was like talking to a giant; your neck bent at a strange angle when you tried to look him in the eye. It made me feel small.
 "I've got an assignment for you," he said.


 OP 2: Reconnaissance Mission

 File Name: id-recon
 Mission Briefing
 Based on information gained from a defector, you will scout an area near Dellalt for Imperial ships. Identify all ships encountered, but leave at the first sign of a Star Destroyer.
 Farlander's After-Action Report
 I was in a lone A-wing with no missiles. As fast as the A-wing is, I felt pretty exposed; it was my first completely solo mission. I reminded myself that my job was to ID the enemy ships and that, to do so, I had to have each one targeted in the CMD as I approached it.
 I began my normal mission checkout and start sequence. There was a Frigate about 4.5 clicks away when I hypered in, and I noticed two TIE fighters on patrol. With laser and shield recharge rates at maximum, I turned my A-wing toward the Frigate, but I targeted the nearest TIE fighter - it was just to the right of the Frigate and a little high. I shot both TIEs on the first pass and noticed that two more were launched immediately, but I kept heading toward the Frigate. A put it in the target box and executed a close (0.7 click) fly-by to identify it as the Warspite.
 By this time, a pair of corvettes had jumped in. As I headed toward them, I checked to see that my shields and lasers were fully charged, and then reset recharge rates to normal. The TIE fighters flew in pursuit, and I let them come on. The farther they got from their mother ship, the better. I knew that destroying them at a greater distance would buy me time before the next wave could reach me.
 As I closed on the two corvettes, a freighter appeared. It was closer than the corvettes, so I targeted it and flew close to identify it. I discovered that I had to get very close, within 0.30 click, to identify freighters and corvettes. After identifying the FRT Ruggert, I continued toward the corvettes. With the TIE fighters still in pursuit, I used the weave pattern we were taught to avoid their fire.
 White I was identifying CRV group 327, three more corvettes appeared on my screen. I identified them as group 758, and with all five corvettes accounted for, A kept flying past them until I was out of their laser range.
 Finally, I decided to finish off the TIE fighters, which were still following me. I noticed that TIEs with hull damage would head for their mother ship, and that the mother ship generally would not send out reinforcements as long as the wounded TIE was still operational, so I let one TIE get away, buying even more time.
 Soon, three more corvettes appeared. As before, while I headed toward them, a freighter (Eichler) entered nearby space, followed by two more corvettes. A ID'ed the first group as 427 and the second as group 524.
 Finally, two Frigates came out of hyperspace. I checked to be sure that my shields were fully charged, and hurried toward them, aware that they were launching TIE fighters. After I identified them as Frigates Harasser 1 and Harasser 2, a Star Destroyer (the Invincible) appeared. My Mission Complete message flashed on, and I hypered home.
 C.O.'s Analysis
 Commander Lagrane was his usual serious self, but he seemed happy enough. "Excellent report, lieutenant, and excellent job. There's not much to add, but you might hone your dogfighting skills in the simulators. Check out this additional report."
 Again, he handed me a holo.
 Debriefing (Win Conditions)
 CRV groups 327, 427, 524, and 758, as well as FRTs Ruggert and
Eichler and FRGs Harasser 1 and 2 all must be identified.
 Mission Note: If you're in the mood for some serious dogfighting, go ahead and engage the TIEs. Including those on the Invincible, there are 170 in all! The first 20 are Novices, and the rest are Top Aces. (This is about twice the normal complement for these ships, of course, but that's what makes it such a challenge.) Since you can also destroy the FRTs and CRVs without much effort, this can be a very high-scoring mission if you are up to it. Also, note that a transport and a shuttle arrive soon after the Star Destroyer does.



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Last Update 15/Jul/2000