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X-WING
Historical Combat : A-WING #3

Intercept TIE Bomber Run

年 代 出 来 事 場 面 参 考



 Mission 3: Intercept TIE Bomber Run

 File Name: max2
 Mission Briefing
 This mission highlights the A-wing's superior interception capabilities. You learn to employ concussion missiles against incoming TIE Bombers.
 Dafid's Training Objective
 "Learn to use all that speed to some advantage. You've got to protect the Maria from the TIE Bombers. Get used to it. If you ever see any real action, TIE Bombers are going to be one of your main problems. Practice here to find the solution. If you don't, a lot of our people are going to suffer. Don't let me down."
 Tactical Summary
 The Star Destroyer Malice has chanced on the Alliance shuttle Maria undergoing emergency repairs. The Malice has launched an assault wave of seven TIE fighters and three TIE Bombers. The Malice leaves the scene, but returns later for the TIEs. An X-wing and a Y-wing remain near the shuttle while you move to intercept the attacking TIEs. The TIE Bombers are the greatest threat. You must stop them before they get close enough to use their missiles against the Maria.
 Go to full throttle ([Backspace]) and switch to missiles as you head toward the nearest attacking TIE fighter (T/F Alpha 1 at about 11 clicks). Cycle through your targets in the CMD and assign the TIE Bombers and T/F Alpha 3 to memory locations ([Shift]-[F5]-[F8]). (Alpha 3 is the close escort for the Bombers.) As soon as this is done, query the CMD for the nearest enemy ([R]) and fire your first missile as soon as you have a lock-on. Next, switch back to lasers, and fire a few blasts at his wingman as you pass. This causes the enemy fighters to break off their attack run to engage you.
 Target T/F Alpha 3 ([F8]) so that you can evade his attack. Now, return to missile mode and call up T/B Mu 1 ([F5]). Launch as soon as lock-on is made, and proceed in a similar manner to eliminate T/Bs Mu 2 and Mu 3. You should then mop up the remaining TIE fighters. If you're quick, you can get them all by yourself! When the Maria is repaired and makes it into hyperspace, you are done (about six-and-a-half minutes).
 Win Conditions
 TIE Bomber group Mu must be destroyed, and shuttle Maria must make it into hyperspace.



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Last Update 15/Jul/2000